ACHERON.ORG
informing the underground art scene for two years
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Acidcon Midwest on 22nd MayIce release 9904 Gutter actually makes it to 10th release!
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You're looking at the last static copy (1999) of Acheron.org, more recent but partial copies exist in the wayback machine. This site is online out of nostalgia and because of it's historic content, an up to date ANSI/ASCII art archive is available from 16colo.rs
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Resolution
revolution
by various contributors
as appeared in an old ACiD Productions newsletter..
Introduction by Mindcrime
The debate over which of two popular artistic mediums, High
Resolution VGA and Low Resolution ANSI, is the better has been brought
into the spotlight recently by the gradual shifting of scene art groups
from ANSI to VGA as their primary art form. ACiD Productions has
recruited two artists, one prefering high resolution and one prefering
low, to debate this topic for the information and entertainment of our
audience. We're hoping this may open the eyes of both sides and help
bring this debate to a healthy closure.
The VGA Point of View:
Written by Wildcat/ACiD!VGA
ANSI is dying, VGA is king. A lot
of people in the scene have tried to
fight this; I've heard endless
complaints about the lack of ansi in
packs, the fading of the BBS scene,
and the ballooning of pack sizes.
However, all of this amounts to the
petty complaints of the people who
are being left behind.
VGA is a far superior medium where
almost anything can be achieved
- you dream it up and you can put it
on the screen. There are countless
programs, from freeware to
professional graphics suites, that
can help you create magnificent
pieces of art. So while the whole
scene, as well as the rest of the
world, is moving to high-rez, high
color graphics, why is a large
portion of the scene still sitting
in front of ACiDdraw trying to make
a coherent comic-rip in 80 by 25?
One reason may be nostalgia. True,
ANSI had it's day, but that day has
passed. VGA is by far superior in
every aspect: higher resolution,
more colors, better tools, and a
broader following of artists. If we
can't improve ourselves as new
technologies present themselves then
we are destined to remain a group of
immature 14 year olds hanging out in
#ANSI saying "eYE DReW mUH FIRst
ANSI t0D4y."
Perhaps another reason for this is
just plain stupidity. There are
several obvious advantages to VGA
that people seem to have overlooked.
First, real money can be made from
it. I'm not talking about the 10$
you picked up for doing a little
logo for some sucker, I'm talking
serious commercial projects. Many
freelance artists in the scene are
making anywhere from 25-50$ an hour
- not bad for a kid with a hobby.
Also there is a strong artistic
advantage. You can do so much more
with VGA. I'm not saying that all
ANSI artists are 13 year olds with
no originality, but how many ANSIs
have you seen lately that have not
been ripped out of Spawn #15 or
X-men #112? It is rare that you will
find a VGA that has been ripped; the
fact is that as a whole the High-Rez
scene is trying ALOT harder to be
original and change the scene for
the better. Each VGA artist has his
own distinct style. When a VGA
artist does a logo, he doesn't do a
lord-jazz style (in my opinion,
doing a logo in "this-or-that style"
is just come cheap way of saying I'm
ripping someone). A true artist
would do it in HIS OWN style. His
style would be influenced by other
artists, of course, but as a whole
it would be his and clearly
distinguishable from others. Many
ANSI logos tend to run together;
often it is hard to say if someone
did this, or if someone did this in
imitation of another person's style,
or if it's just a plain rip. With a
VGA, I can immediately identify the
artist by their distinct style.
Clearly the VGA scene is trying
harder to improve themselves and
develop unique works of art. Even
artists who use only filters (which
has become a bad word in the art
scene, even though they are valuable
tools) must start with a blank page
and create a picture that is
pleasing and interesting. I have
tremendous respect for anyone who
can start with nothing and create a
pleasing picture solely by relying
on their tools and talent.
Style imitation and comic ripping
have long been used as crutches of
the ANSI community. If we are ever
to make the scene a place where
serious artists can meet and improve
themselves and others, we must not
allow ourselves to be ruled by the
people that depend on these crutches.
In order to meet our bright future,
we must cast aside our past
limitations. Can you see yourself
drawing ANSI in 2 years? 3 years?
10 years? ANSI WILL die out, just
like RIP has died. Not because it is
a bad standard, not because the
people who draw it are not good
enough. But because it is outdated
and outmatched. The future is upon
us, but how many of us are even in
the present?
Note: The views expressed in this debate are that
of the individual author and have no relation to that
of ACiD Productions. ACiD is an ART group, first and
foremost, and supports all artistic mediums.
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The ANSI Point of View:
Written by Akairo/ACiD!Press
High resolution graphic art,
commonly called "hi-rez", is
becoming an extremely popular
computer art form. Many excellent
arguments as to how and why high
resolution graphics should replace
ANSI (American National Standard
Institute) have been presented to
us. However, the pros of ANSI and
the cons of hi-rez are frequently
overlooked.
Many people believe that hi-rez is
always associated with quality art
and artists. Obviously it is much
easier to create a pleasing work of
art when you can scan in freehand
drawings or simply render three
dimensional objects. There are very
few pixel-by-pixel hi-rez artists,
while EVERY ANSI artist is required
to plot pixel-by-pixel. Veteran
pixel-by-pixel ANSI artists are
obviously capable of creating
fresher, more moving pieces than a
novice mouse/scanner artist.
Just because you can do simple
commands with Photoshop or figure
out how to use a color scanner
doesn't make you an experienced
artist capable of creating works
with elements such as strong value,
contrast, spacing or principles like
gradation, proportion, or balance.
Just because you can make drawings
with better resolution and more
colors doesn't mean that the layout
and composition will automatically
be superior to that of an ANSI
artist. Alot more goes into creating
art than just the medium. Are oils
so much better than acrylics? Do
pastels far surpass charcoal? Of
course not. It's not the medium,
it's the artist.
It is a common misconception that
all or most ANSI artist only draw
fonts or rip comic books. Well I beg
to differ. ANSI as an art form may
have had it's roots in comic rips
and cheap fonts, but it is obvious
that original art has become more
common in the ansi scene now than
ever. Just because you are a hi-rez
artist doesn't automatically mean
that you have a creative imagination
or you know how to layout a piece of
art without copying someone else's
style or influence.
In addition to the artistic
elements and principles, which are
vastly more important than
resolution or amount of colors,
there are the file size and hardware
differences. Any average Joe can
tell you that he would rather be in
possession of a pack filled with
ANSI screens displaying wonderful
movement, correct proportion, and
striking contrast over poorly
composed or laid out hi-rez
pictures with no movement, no
pleasing balance, and just three
dimensional rendered fonts with
boring backgrounds. It's true that
there are artists that create MIND
BLOWING high resolution graphics,but
how many are there in comparison to
amateur/novice artists? And is it
worth downloading an extra two megs
just to see these mediocre works of
art? For only a quarter of the size
you can view pictures done by
veteran ANSI artists, which are
obviously drawn with better
craftsmanship.
In order to run most high
resolution paint programs you need a
pretty fast computer with alot of
memory. Typical ANSI drawing
utilities such as TheDraw or
ACiDDraw require a little under a
megabyte of memory and work on a
common 386 processor. Perhaps with
all the money that you might get as
a freelance high resolution artist
you might be able to pay for the
extra speed and memory, but if you
are like me you can't. ANSI allows
you to create art, with as much
chance as being wonderful, vibrant,
and moving as high resolution
graphics, with extremely cheap and
barebones systems.
So high resolution graphics, when
done correctly by a veteran or
professional, can surpass an ansi
graphic done by a veteran. But what
is the ratio of veterans to
amateurs in the hi-rez scene? High
resolution is still very young. ANSI
was developed in the late seventies.
High Resolution peaked into super
vga in the early nineties. Because
it is fairly new it tends to excite
us and make us look at possible
careers and fame. But only a very
small percentage of us in any of the
scenes (demo, tracking, hi-rez, or
ansi) will ever go onto a regular
job using the skills we developed in
our youth in this scene.
Is ANSI a dying medium? No, it's
impossible. Just because there
aren't any bulletin board systems
around anymore to draw for doesn't
mean we can't enjoy the art form for
what it has become. It started as a
basic character set for early
communications terminals and has
exploded into a whole art form. As
long as there are more quality
artists in the ANSI scene than the
hi-rez scene,wonderful ansi art will
be produced. No novice hi-rez artist
can truly surpass a veteran ansi
artist's correct display of art
elements and principles, no matter
how hi-tech his medium might be.
Charcoal was one of the first art
forms, drawn on cave walls by our
primitive ancestors. Charcoal,
today, is still a major medium. ANSI
has a solid foundation beneath it,
so let's not be so hasty to throw it
out.
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