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                   Competitions 
                     
                     by sq2 
                     
                    as appeared in oOze issue #2  
                    
            
             
              
            The First Competitions
             
                      Nectar 
                      was one of the first competitions 
                      in the ansi scene. It was introduced by Nootropic 
                      (now known as Dieznyik) in early 96. The logo competitions 
                      were probably the first decent chance for ansi artists to 
                      actually compete against other artists. Nectar was ran monthly; 
                      at a preset date/time, artists would meet on irc and negotiate 
                      the upcoming competition. A title, or name, that the artists 
                      would have to draw around would be randomly selected, however, 
                      as competitions evolved the 'random' component disappeared 
                      :) The artists would have a set time, usually an hour, to 
                      jump to their OS and draw an ansi. Artists had to get all 
                      their work in before the deadline, by sending it to whoever 
                      was running the competition. The working time was usually 
                      extended and toyed with, until sufficient entries were collected, 
                      so generally the competitions were run under very soft time 
                      limits. The runner of the competition would zip up all the 
                      entries and redistribute them throughout the channel, and 
                      artists would vote. Many voting techniques have been 
                      employed, such as: 1. artists voting on their favourite 
                      entries 2. the person in charge of the competition selecting 
                      their favourite entries 3. no definite winner being selected. 
                      The third option would result in a small pak being released 
                      with all the entries available for the public to see. 
                      
                       
                          
                         
                      
                      here 
                      is one of the ansis from a pic compo. as you can read on 
                      the left he was ripped off. this is from the darklands compo. 
                      drawn by dieznyik/iCE 
                     The 
                      competitions were originally logo competitions, but 
                      after a while ppl starting experimenting with full screen 
                      pics. Time limits got extended to 4 hours on occasion, 
                      anything so that artists had enough time to draw works of 
                      up to 200 lines. 
                      
                      Abuse 
                      of the Competitions
                     The 
                      competition idea got out of hand from then on. People 
                      who couldn't get any decent ansis for their board decided 
                      to run competitions, and get heaps of good artists in on 
                      a channel like #darklands. They would end up with 
                      a bunch of logos/pics for their board, simply by offering 
                      a chance for artists to compete. Sometimes prizes were offered, 
                      such as modems, other ansis (drawn by respected 
                      members of the scene), etc. Half of the time the prizes 
                      never came through. 
                      
                       
                          
                         
                      
                      one 
                      of my logos from the darklands compo. it came about 3rd, 
                      coz the rules changed and allowed pics... originally it 
                      was a 'logo compo'... c'est la vie. 
                     Basically 
                      the whole concept of competitions are almost down the drain 
                      now, i, for one am very hesitant about entering any 
                      competition, for the fear of being ripped off lurks 
                      in the back of my mind. The idea has sort of worn off, the 
                      same ppl show up to the same competitions, and it has gradually 
                      faded out. With a bit of spark we could generate a huge 
                      competition and get things on the road, but the smaller 
                      'on the spot' competitions are uncommon now. Perhaps if 
                      someone organised a massive competition a few months in 
                      advance, and had it advertised in various artpacks the idea 
                      would work out. 
                      
                       
                          
                         
                      
                      this 
                      is from another compo, as you can see it took 25mins. It 
                      came 1st equal. 
                     The 
                      question to ask about the current competitions is, who wins? 
                      The person who gets voted #1, and bathes in a little glory 
                      for five minutes, before everyone jumps off irc and forgets 
                      about it or is the person who runs the competition, and 
                      ends up with 50 ansis supporting his board? 
                      
                      oZ96 
                      Demo Competition
                     Australia's 
                      first major demo competition was held in Sydney in early 
                      1996. Demo Competitions have been running for more than 
                      five years now, but oZ96 would have been one of the first 
                      to feature an ansi division. All the local ansi doodlers 
                      had a chance to compete in a new ansi division, part of 
                      the graphics competition. The rules were laid out by Maeve 
                      Wolf, and were pretty basic for the first competition. Ripping 
                      was allowed, ie comic book rips, but it wasn't very encouraged. 
                      BINARY files were allowed, so pictures of 160 chrs wide 
                      were possible. As with any division of a Demo Party, artists 
                      were required to censor any links to their own name, as 
                      to make voting as fair as possible. However, one thing 
                      had been ignored however: the voters. 
                      That 
                      was the biggest problem, the voters had no idea what ansi 
                      was. It's not too hard for an ansi artist to pick what 
                      a good ansi is, but for some reason the voters at oZ96, 
                      a selection of asm coders, dp2 artists and screamtracker 
                      3 musicians, had no idea. i guess it had to do with 
                      the fact that they didn't have much experience with ansi. 
                      A somms or an ld! pic would most likely end up with a ranking 
                      not equal to our, ansi artists, expectations. 
                      
                       
                          
                         
                      
                      this 
                      is an extract from the winning ansi. 
                     The 
                      best method of voting for an ansi competition, considering 
                      the fact that most scene ppl aren't aware of the qualities 
                      of good ansis, is to have a panel of judges that are 
                      experienced in the field. This would raise the problems 
                      of biased voting, but if you keep all artwork unsigned, 
                      the problem shouldn't exist.  
                       
                                
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